Compatible with qbCORE
Zusammenfassung
Bauen Sie Drogenpflanzen an, verarbeiten Sie sie später und konsumieren oder verkaufen Sie sie. Alles an einem Ort mit übersichtlicher Benutzeroberfläche und gut gemachten Animationen und Effekten. Sie können Drogen und Drogenpflanzen herstellen und einer Droge bis zu 14 Effekte hinzufügen. Die Effekte reichen von visuellen bis hin zu wohltuenden.
Merkmale
- Wachsende Pflanzen
- Medikamente selbst herstellen
- Verarbeitungstabellen
- Wachstumsgeschwindigkeitszonen
- Drogen an NPC verkaufen
- Animationen nutzen
- Verschiedene Pflanzenarten
- Moderne Benutzeroberfläche
Abhängigkeiten
- ESX
Anpassbarkeit
The code is not obfuscated and nicely presented ! If you don’t like to tinker with code the config allows you to change almost everything!
If the script doesn’t work properly or you don’t know how to set it up properly i will happily assist you (maybe even add some cool suggested features)
Konfiguration:
Config = { OnlyZones = false, — Allow drug growth only in defined zones GlobalGrowthRate = 10, — In how many seconds it takes to update the plant (At 100% rate plant will grow 1% every update) DefaultRate = 10, — Plants planted outside zone default growth rate percentage WeightSystem = true, — Using ESX Weight System Zones = { { Coords = vector3(1854.1574707031,4907.66015625,44.745887756348), Radius = 100.0, GrowthRate = 30.0, Display = true, DisplayBlip = 469, — Select blip from (https://docs.fivem.net/docs/game-references/blips/) DisplayColor = 2, — Select blip color from (https://docs.fivem.net/docs/game-references/blips/) DisplayText = ‘Weed Zone’, Exclusive = {‘weed_lemonhaze_seed’} — Types of drugs that will be affected in this are. } }, PlantWater = { [‘water’] = 10 — Item and percent it adds to overall plant water }, PlantFood = { [‘fertilizer’] = 15 — Item and percent it adds to overall plant food }, Plants = { — Create seeds for drugs [‘weed_lemonhaze_seed’] = { Label = ‘Lemon Haze’, — Type = ‘weed’, — Type of drug Image = ‘weed.png’, — Image of plant PlantType = ‘plant1’, — Choose plant types from (plant1, plant2, small_plant) also you can change plants yourself in main/client.lua line: 2 Color = ‘122, 232, 19’, — Main color of the plant rgb Produce = ‘weed_lemonhaze’, — Item the plant is going to produce when harvested Amount = 3, — The max amount you can harvest from the plant SeedChance = 50, — Percent of getting back the seed Time = 3000 — Time it takes to harvest in miliseconds }, [‘coca_seed’] = { Label = ‘Coca Plant’, — Type = ‘cocaine’, — Type of drug Image = ‘coca.png’, — Image of plant PlantType = ‘plant2’, — Choose plant types from (plant1, plant2, small_plant) also you can change plants yourself in main/client.lua line: 2 Color = ‘255, 255, 255’, — Main color of the plant rgb Produce = ‘coca’, — Item the plant is going to produce when harvested Amount = 3, — The max amount you can harvest from the plant SeedChance = 50, — Percent of getting back the seed Time = 3000 — Time it takes to harvest in miliseconds } }, ProcessingTables = { — Create processing table [‘cocaine_processing_table’] = { Label = ‘Cocaine’, Model = ‘bkr_prop_coke_table01a’, — Exanples: bkr_prop_weed_table_01a, bkr_prop_meth_table01a, bkr_prop_coke_table01a Color = ‘255, 255, 255’, — Color in RGB Item = ‘cocaine’, — Processed item Time = 10, — Time in seconds to process 1 item Ingrediants = { [‘coca’] = 3, [‘fuel’] = 1 } } }, Drugs = { — Create you own drugs [‘weed_lemonhaze’] = { Label = ‘Lemon Haze’, Animation = ‘blunt’, — Animations: blunt, sniff, pill Time = 30, — Time is added on top of 30 seconds Effects = { — Effects: runningSpeedIncrease, infinateStamina, moreStrength, healthRegen, foodRegen, drunkWalk, psycoWalk, outOfBody, cameraShake, fogEffect, confusionEffect, whiteoutEffect, intenseEffect, focusEffect ‘intenseEffect’, ‘healthRegen’, ‘moreStrength’, ‘drunkWalk’ } }, [‘cocaine’] = { Label = ‘Cocaine’, Animation = ‘sniff’, — Animations: blunt, sniff, pill Time = 60, — Time is added on top of 30 seconds Effects = { — Effects: runningSpeedIncrease, infinateStamina, moreStrength, healthRegen, foodRegen, drunkWalk, psycoWalk, outOfBody, cameraShake, fogEffect, confusionEffect, whiteoutEffect, intenseEffect, focusEffect ‘runningSpeedIncrease’, ‘infinateStamina’, ‘fogEffect’, ‘psycoWalk’ } } }, Dealers = { { Ped = ‘g_m_importexport_01’, Coords = vector3(167.51689147949,6631.5473632813,30.527015686035), Heading = 200.0, Prices = { [‘weed_lemonhaze’] = 10 — Item name and price for 1 } } }, Text = { [‘planted’] = ‘Seed was planted!’, [‘feed’] = ‘Plant was fed!’, [‘water’] = ‘Plant was watered!’, [‘destroy’] = ‘Plant was destroyed!’, [‘harvest’] = ‘You harvested the plant!’, [‘cant_plant’] = ‘You cant plant here!’, [‘processing_table_holo’] = ‘~r~E~w~ Processing Table’, [‘cant_hold’] = ‘You dont have space for this item!’, [‘missing_ingrediants’] = ‘You dont have these ingrediants’, [‘dealer_holo’] = ‘~g~E~w~ Sell drugs’, [‘sold_dealer’] = ‘You sold drugs to dealer! +$’, [‘no_drugs’] = ‘You dont have enough drugs’ } } — Only change if you know what are you doing! function SendTextMessage(msg) SetNotificationTextEntry(‘STRING’) AddTextComponentString(msg) DrawNotification(0,1) –EXAMPLE USED IN VIDEO –exports[‘mythic_notify’]:DoHudText(‘error’, msg) end
Es gibt noch keine Rezensionen.