Example implementation (everything is documented in readme file):
[ENG]
Installation
Move the YCD file into a stream folder.
Add this stream folder to a script.
For own scripts
local dictName = ‘tigerle@custom@cop@kneel@aimpistol1’
local animName = ‘tigerle_coppose_kneel_aimpistol1’
For DPEmotes
Add these code lines here dpemotes/Client/AnimationList.lua >>> DP.Emotes
[“yourcommand”] = {“tigerle@custom@cop@kneel@aimpistol1”, “tigerle_coppose_kneel_aimpistol1”, “your name for the animation”, AnimationOptions =
{
EmoteLoop = true,
EmoteMoving = false,
}},
Finally, restart your script/server.
The command would be “/e (The command you entered in the code for what you want the players to use for the anim to play).
In regards to Unterstützung matters, feel free to contact me wherever suits best!
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