Config file
-- { 17movement.net } -- Config = {} Config.Autoinstall = true -- Automatic install to another scritps (qb-core, ex_extended) Config.UseMPH = false Config.CompassFollowGameCam = true Config.SoundVolume = 1.0 Config.DefaultVoiceMode = 2 Config.MaxVoiceMode = 3 Config.EnableSpeedometer = true -- If you want to disable speedometer for aby reason just set it to false Config.MaxNotifyStack = 5 -- Max ammount of notifcations "per once". All notifications above this number wait until the old ones disappear Config.ShowDateIfTimeIsReal = false -- If you set time type to "real" does should also display date? Config.SeatBelts = { Enable = true, -- You can just disable whole system Key = "B", -- Fasten key AllowExit = true, -- If belts fasten player should be able to exit from vehicle? BlacklistedClasses = { 8, 13, 14 }, -- In this classes there is no seatbelts BlacklistedModels = {}, -- Enter here models that doesn't have seatbelts. Example: BlacklistedModels = { `sultan`, `zentorno` }, Warning = true, -- Should play *beep* *beep* when player driving with not fasten belts WarningVolume = 30, -- Volume of warning sound Scale: <0-100> WarningSpeed = 15, -- Speed above you will hear a warning TogglingSound = true, -- Play soung if toggle betls TogglingSoundVolume = 30, -- Volume of toggling sound TogglingSoundIsGlobal = false, -- Every player in nearby should hear sound or only player that toggling? TogglingSoundIsGlobalDistance = 5.0, -- If global function enabled then you can specify distance here } Config.DarkModeStartsAt = "21:00" Config.DarkModeEndsAt = "6:00" Config.SettingsKeybind = "U" Config.BigRadarKey = nil -- You can add possiblity to open big radar when holding key. Key is not a KeyMapping, but the control index from fivem docs. Config.ShowRadarIfHidden = true -- If radar is hidden and you set Config.BigRadarKey then key also show radar -- Stress system Config.EnableStress = false -- Use build-in stress system Config.AddStressWhileShooting = true -- Should add stress while shooting? Config.StressingSpeed = 100 -- Speed above which you start to get stressed Config.MinimumStressForEffects = 50 -- Minimum Stress amount to start effects Config.EnableRadarZoom = true -- If your minimap is blurred, set this to true. Config.RadarZoom = 1000 -- Radar Zoom Config.ComponentsToHide = { 2, 6, 7, 8, 9, 22 } -- Here you can add vehicle by models in which speedometer doesn't appear Config.BlacklistedVehicleModels = { -- Just add as much as you want like bellow: -- `sultan`, } -- Here you can add vehicle classes in which speedometer doesn't appear Config.BlacklistedVehicleClasses = { -- 0, -- Compacts -- 1, -- Sedans -- 2, -- SUVs -- 3, -- Coupes -- 4, -- Muscle -- 5, -- Sports Classics -- 6, -- Sports -- 7, -- Super -- 8, -- Motorcycles -- 9, -- Off-road -- 10, -- Industrial -- 11, -- Utility -- 12, -- Vans 13, -- Cycles -- 14, -- Boats -- 15, -- Helicopters -- 16, -- Planes -- 17, -- Service -- 18, -- Emergency -- 19, -- Military -- 20, -- Commercial -- 21, -- Trains -- 22, -- Open Wheel } Config.StressEffects = { { Min = 50, Max = 60, Timeout = math.random(50000, 60000), Blur = 1500, }, { Min = 60, Max = 70, Timeout = math.random(40000, 50000), Blur = 2000, }, { Min = 70, Max = 80, Timeout = math.random(30000, 40000), Blur = 2500, }, { Min = 80, Max = 90, Timeout = math.random(20000, 30000), Blur = 3000, }, { Min = 90, Max = 100, Timeout = math.random(10000, 20000), Blur = 3500, RagdollTime = 2000, }, } -- Here you can confugure some notifications when status if lower/bigger than the set value Config.StatusNotifications = { -- { -- status (Status type): string["Health", "Vest", "Hunger", "Thirst", "Stress", "Oxygen", "Stamina"] -- lowerThan (Show notification when status is lower than): number<0, 100> -- biggerThan (Show notification when status is bigger than): number<0, 100> -- notifyTitle (Notify title): string -- notifyMessage (Notify message): string -- }, { status = "Thirst", lowerThan = 10, notifyTitle = "Thirsty", notifyMessage = "You are feeling thirsty. Drink something", }, { status = "Hunger", lowerThan = 10, notifyTitle = "Hungry", notifyMessage = "You are feeling hungry. Eat something", }, } -- Default HUD colors. NOTE: colors must be specified as 8 character hex code (first 6 letters = color, 2 last letters = opacity) Config.DefaultColors = { ['light'] = { ["--color-primary"] = "#679bffff", ["--color-secondary"] = "#ffffffff", ["--color-text-primary"] = "#ffffffff", ["--color-text-secondary"] = "#ffffffb0", ["--color-transparent"] = "#c2c2c24c", }, ['dark'] = { ["--color-primary"] = "#679bffff", ["--color-secondary"] = "#ffffffff", ["--color-text-primary"] = "#ffffffff", ["--color-text-secondary"] = "#ffffffb0", ["--color-transparent"] = "#0000004c", } } -- Here you can disable some settings, or disable the whole command with keybind Config.EnableSettings = false Config.CommandString = "openHudSettings" Config.Settings = { ["positions"] = true, ["colors"] = true, ["theme"] = true, ["timeType"] = true, ["speed"] = true, ["minimap"] = true, ["cinematic"] = true, ["volume"] = true, ["healthAndVest"] = true, ["food"] = true, ["stress"] = true, ["oxygen"] = true, ["stamina"] = true, ["voice"] = true, ["location"] = true, ["radio"] = true, ["time"] = true, ["cash"] = true, ["dirt_money"] = true, ["society_money"] = true, ["bank"] = true, ["weapon"] = true, ["serverId"] = true, ["job"] = true, } -- Default HUD settings Config.DefaultSettings = { ['AutoTheme'] = true, -- Values: [true, false]. Enables that theme work in automatic mode (depends from time) ['DarkMode'] = true, -- Values: [true, false]. If AutoTheme is false, then the hud theme will be set to this value ['Time'] = "server", -- Values: ['server', 'real']. Should display server time or real time? ['SpeedUnits'] = "kmh", -- Values: ['kmh', 'mph']. Default speed units. (NOTE: DO NO TOUCH! Sets automatically from Config.UseMPH) ['Map'] = true, -- Values: [true, false, 'inCar']. When radar should be displayed ['CinematicMode'] = false, -- Values: [true, false]. Is that CinematicMode enabled ['NotifyVolume'] = 50, -- Values: <0, 100>. Default notifications sounds volume ['healthAndVest'] = true, -- Values: [true, <0,1>]. Displaying Health and Vest componenets. True - show always. Number - Show only is lower than ['food'] = true, -- Values: [true, <0,1>]. Displaying Hunger and Thirt componenet. True - show always. Number - Show only is lower than ['stress'] = true, -- Values: [true, <0,1>]. Displaying Stress componenet. True - show always. Number - Show only is lower than ['oxygen'] = true, -- Values: [true, <0,1>]. Displaying Oxygen component. True - show always. Number - Show only is lower than ['stamina'] = true, -- Values: [true, <0,1>]. Displaying Stamina component. True - show always. Number - Show only is lower than ['voice'] = true, -- Values: [true, false]. Show Microphone component ['location'] = true, -- Values: [true, false, 'inCar']. Show location component ['radio'] = true, -- Values: [true, false]. Show radio component ['time'] = true, -- Values: [true, false]. Show time component ['cash'] = true, -- Values: [true, false]. Show cash component ['dirt_money'] = true, -- Values: [true, false]. Show dirt_money component ['society_money'] = true, -- Values: [true, false]. Show society_money component ['bank'] = true, -- Values: [true, false]. Show bank component ['weapon'] = true, -- Values: [true, false]. Show weapon component ['serverId'] = true, -- Values: [true, false]. Show server id component ['job'] = true, -- Values: [true, false]. Show job component } -- Default HUD components positions Config.DefaultPositions = { -- Values: [false, { x = <0,1>, y = <0,1> }] -- False - default position. Table with numbers - percent of screen that component will be placed -- Ex. { x: 0.5, y: 0.5 } will place component at center of screen ["location"] = { x = 0.165, y = 0.97 }, ["time"] = { x = 0.165, y = 0.915 }, ["radio"] = { x = 0.01, y = 0.135 }, ["bank"] = false, ["cash"] = false, ["dirt_money"] = false, ["society_money"] = false, ["weapon"] = { x = 0.01, y = 0.08 }, ["healthAndVest"] = false, ["food"] = false, ["voice"] = false, ["stress"] = false, ["oxygen"] = false, ["stamina"] = false, ["vehicle"] = false, ["helpNotification"] = false, ["notifications"] = false, ["serverId"] = false, ["job"] = false, } -- Here you can absolutly remove some components from HUD. Values: [true, false] Config.Components = { ["health"] = true, ["healthAndVest"] = true, ["oxygen"] = true, ["stamina"] = true, ["food"] = true, ["stress"] = true, ["radio"] = true, ["weapon"] = true, ["ammo"] = true, ["voice"] = true, ["cash"] = true, ["dirt_money"] = true, ["society_money"] = true, ["bank"] = true, ["time"] = true, ["location"] = true, ["serverId"] = true, ["job"] = true, } -- Your langugage Config.Lang = { ["DefaultNotification"] = "Notifikacija", ['DefaultProgressBar'] = "Progress bar", ['AddingStress'] = "You are feeling more stressed", ['RemovingStress'] = "You are feeling more relexed", ["CancelProgressHint"] = "Pritisnite ~INPUT_VEH_DUCK~ da otkazete.", ["KeybindDescription"] = "Otvori HUD opcije", ["Location"] = "Lokacija", ["NUI_SERVER_TIME"] = "Vreme", ["NUI_RADIO_FREQUENCY"] = "Radio MHz", ["NUI_BANK"] = "Banka", ["NUI_CASH"] = "Novac", ["NUI_DIRT_MONEY"] = "Prljav novac", ["NUI_SOCIETY_MONEY"] = "Firma novac", ["NUI_MPH"] = "MPH", ["NUI_KMH"] = "KMH", ["NUI_SERVER_ID"] = "Vas ID", ["NUI_DEFAULT_NOTIFICATION_TITLE"] = "Notifikacija", ["NUI_DEFAULT_NOTIFICATION_MESSAGE"] = "This is example notification", ["NUI_DEFAULT_HELP_NOTIFICATION"] = "This is ~INPUT_CONTEXT~ example help notification", ["NUI_SETTINGS_HEADER"] = "HUD <strong>Opcije</strong>", ["NUI_SETTINGS_HEADER_DESCRIPTION"] = "Here you can change some main hud features", ["NUI_SETTINGS_EXIT"] = 'Pritisnite <span class="button">ESC</span> da izadjete.', ["NUI_SETTINGS_POSITIONS"] = "Promeni Icons <strong>Pozicije</strong>", ["NUI_SETTINGS_POSITIONS_SELECT_BTN"] = "Adjust", ["NUI_SETTINGS_POSITIONS_RESET_BTN"] = "Resetuj", ["NUI_SETTINGS_POSITIONS_CANCEL"] = "Pritisnite <span>ESC</span> da otkazete.", ["NUI_SETTINGS_POSITIONS_SAVE"] = "Pritisnite <span>Enter</span> da sacuvate.", ["NUI_SETTINGS_COLORS"] = "HUD <strong>Boje</strong>", ["NUI_SETTINGS_COLORS_SELECT_BTN"] = "Izaberi Boje", ["NUI_SETTINGS_CHOOSE_THEME"] = "Izaberi <strong>Temu</strong>", ["NUI_SETTINGS_THEME_AUTO"] = "Auto", ["NUI_SETTINGS_THEME_LIGHT"] = "Light", ["NUI_SETTINGS_THEME_DARK"] = "Dark", ["NUI_SETTINGS_TIME"] = "Time Component", ["NUI_SETTINGS_SERVERTIME"] = "Game Time", ["NUI_SETTINGS_REALTIME"] = "Real Life Time", ["NUI_SETTINGS_SPPED_UNIT"] = "Speed Unit", ["NUI_SETTINGS_DISPLAY_MINIMAP"] = "Display Minimap", ["NUI_SETTINGS_SHOW"] = "Show", ["NUI_SETTINGS_HIDE"] = "Hide", ["NUI_SETTINGS_ONLY_IN_CAR"] = "Only in car", ["NUI_SETTINGS_SHOW_IF_UNDER"] = "Show if under", ["NUI_SETTINGS_SHOW_IF_ABOVE"] = "Show if above", ["NUI_SETTINGS_CINEMATIC_MODE"] = "Cinematic Mode", ["NUI_SETTINGS_VOLUME"] = "Notification Volume", ["NUI_SETTINGS_STATUS_HEADER"] = "Hud <strong>Status Elements</strong>", ["NUI_SETTINGS_STATUS_HEADER_DESCRIPTION"] = "Here you can change some display related settings", ["NUI_SETTINGS_HEALTH_AND_ARMOR"] = "Health and Armor", ["NUI_SETTINGS_HUNGER_AND_THIRST"] = "Hunger and Thirst", ["NUI_SETTINGS_STRESS"] = "Stress", ["NUI_SETTINGS_OXYGEN"] = "Oxygen", ["NUI_SETTINGS_STAMINA"] = "Stamina", ["NUI_SETTINGS_MICROPHONE"] = "Microphone", ["NUI_SETTINGS_STREET_NAMES"] = "Street names", ["NUI_SETTINGS_RADIO"] = "Radio", ["NUI_SETTINGS_GAME_TIME"] = "Game time", ["NUI_SETTINGS_CASH"] = "Cash", ["NUI_SETTINGS_DIRT_MONEY"] = "Dirt Money", ["NUI_SETTINGS_SOCIETY_MONEY"] = "Society Money", ["NUI_SETTINGS_BANK"] = "Bank money", ["NUI_SETTINGS_JOB"] = "Job", ["NUI_SETTINGS_SERVER_ID"] = "Server ID", ["NUI_SETTINGS_WEAPON"] = "Current Weapon", ["NUI_SETTINGS_WANT_TO_SAVE"] = "Do you want to save settings?", ["NUI_SETTINGS_SAVE"] = "Save", ["NUI_SETTINGS_CANCEL"] = "Cancel", ["NUI_SETTINGS_RESET"] = "Reset", ["NUI_COLORS_HEADER"] = "Hud <strong>Edit Colors</strong>", ["NUI_COLORS_HEADER_DESCRIPTION"] = "Here you can change colors for choosed theme", ["NUI_COLORS_CHOOSE_THEME"] = "Choose <strong>Theme</strong>", ["NUI_COLORS_SELECT_COLORS"] = "Select Colors", ["NUI_COLORS_WANT_TO_SAVE"] = "Do you want to save?", } -- List of weapons. You can edit names and ammo displaying Config.Weapons = { [`weapon_dagger`] = { label = "Antique Cavalry Dagger", displayAmmo = true, }, [`weapon_bat`] = { label = "Baseball Bat", displayAmmo = false, }, [`weapon_bottle`] = { label = "Broken Bottle", displayAmmo = false, }, [`weapon_crowbar`] = { label = "Crowbar", displayAmmo = false, }, [`weapon_flashlight`] = { label = "Flashlight", displayAmmo = false, }, [`weapon_golfclub`] = { label = "Golf Club", displayAmmo = false, }, [`weapon_hammer`] = { label = "Hammer", displayAmmo = false, }, [`weapon_hatchet`] = { label = "Hatchet", displayAmmo = false, }, [`weapon_knuckle`] = { label = "Brass Knuckles", displayAmmo = false, }, [`weapon_knife`] = { label = "Knife", displayAmmo = false, }, [`weapon_machete`] = { label = "Machete", displayAmmo = false, }, [`weapon_switchblade`] = { label = "Switchblade", displayAmmo = false, }, [`weapon_nightstick`] = { label = "Nightstick", displayAmmo = false, }, [`weapon_wrench`] = { label = "Pipe Wrench", displayAmmo = false, }, [`weapon_battleaxe`] = { label = "Battle Axe", displayAmmo = false, }, [`weapon_poolcue`] = { label = "Pool Cue", displayAmmo = false, }, [`weapon_stone_hatchet`] = { label = "Stone Hatchet", displayAmmo = false, }, [`weapon_candycane`] = { label = "Candy Cane", displayAmmo = false, }, [`weapon_pistol`] = { label = "Pistol", displayAmmo = true, }, [`weapon_pistol_mk2`] = { label = "Pistol Mk II", displayAmmo = true, }, [`weapon_combatpistol`] = { label = "Combat Pistol", displayAmmo = true, }, [`weapon_appistol`] = { label = "AP Pistol", displayAmmo = true, }, [`weapon_stungun`] = { label = "Stun Gun", displayAmmo = false, }, [`weapon_pistol50`] = { label = "Pistol .50", displayAmmo = true, }, [`weapon_snspistol`] = { label = "SNS Pistol", displayAmmo = true, }, [`weapon_snspistol_mk2`] = { label = "SNS Pistol Mk II", displayAmmo = true, }, [`weapon_heavypistol`] = { label = "Heavy Pistol", displayAmmo = true, }, [`weapon_vintagepistol`] = { label = "Vintage Pistol", displayAmmo = true, }, [`weapon_flaregun`] = { label = "Flare Gun", displayAmmo = true, }, [`weapon_marksmanpistol`] = { label = "Marksman Pistol", displayAmmo = true, }, [`weapon_revolver`] = { label = "Heavy Revolver", displayAmmo = true, }, [`weapon_revolver_mk2`] = { label = "Heavy Revolver Mk II", displayAmmo = true, }, [`weapon_doubleaction`] = { label = "Double Action Revolver", displayAmmo = true, }, [`weapon_raypistol`] = { label = "Up-n-Atomizer", displayAmmo = false, }, [`weapon_ceramicpistol`] = { label = "Ceramic Pistol", displayAmmo = true, }, [`weapon_navyrevolver`] = { label = "Navy Revolver", displayAmmo = true, }, [`weapon_gadgetpistol`] = { label = "Perico Pistol", displayAmmo = true, }, [`weapon_stungun_mp`] = { label = "Stun Gun", displayAmmo = false, }, [`weapon_pistolxm3`] = { label = "WM 29 Pistol", displayAmmo = true, }, [`weapon_microsmg`] = { label = "Micro SMG", displayAmmo = true, }, [`weapon_smg`] = { label = "SMG", displayAmmo = true, }, [`weapon_smg_mk2`] = { label = "SMG Mk II", displayAmmo = true, }, [`weapon_assaultsmg`] = { label = "Assault SMG", displayAmmo = true, }, [`weapon_combatpdw`] = { label = "Combat PDW", displayAmmo = true, }, [`weapon_machinepistol`] = { label = "Machine Pistol", displayAmmo = true, }, [`weapon_minismg`] = { label = "Mini SMG", displayAmmo = true, }, [`weapon_raycarbine`] = { label = "Unholy Hellbringer", displayAmmo = true, }, [`weapon_tecpistol`] = { label = "Tactical SMG", displayAmmo = true, }, [`weapon_pumpshotgun`] = { label = "Pump Shotgun", displayAmmo = true, }, [`weapon_pumpshotgun_mk2`] = { label = "Pump Shotgun Mk II", displayAmmo = true, }, [`weapon_sawnoffshotgun`] = { label = "Sawed-Off Shotgun", displayAmmo = true, }, [`weapon_assaultshotgun`] = { label = "Assault Shotgun", displayAmmo = true, }, [`weapon_bullpupshotgun`] = { label = "Bullpup Shotgun", displayAmmo = true, }, [`weapon_musket`] = { label = "Musket", displayAmmo = true, }, [`weapon_heavyshotgun`] = { label = "Heavy Shotgun", displayAmmo = true, }, [`weapon_dbshotgun`] = { label = "Double Barrel Shotgun", displayAmmo = true, }, [`weapon_autoshotgun`] = { label = "Sweeper Shotgun", displayAmmo = true, }, [`weapon_combatshotgun`] = { label = "Combat Shotgun", displayAmmo = true, }, [`weapon_assaultrifle`] = { label = "Assault Rifle", displayAmmo = true, }, [`weapon_assaultrifle_mk2`] = { label = "Assault Rifle Mk II", displayAmmo = true, }, [`weapon_carbinerifle`] = { label = "Carbine Rifle", displayAmmo = true, }, [`weapon_carbinerifle_mk2`] = { label = "Carbine Rifle Mk II", displayAmmo = true, }, [`weapon_advancedrifle`] = { label = "Advanced Rifle", displayAmmo = true, }, [`weapon_specialcarbine`] = { label = "Special Carbine", displayAmmo = true, }, [`weapon_specialcarbine_mk2`] = { label = "Special Carbine Mk II", displayAmmo = true, }, [`weapon_bullpuprifle`] = { label = "Bullpup Rifle", displayAmmo = true, }, [`weapon_bullpuprifle_mk2`] = { label = "Bullpup Rifle Mk II", displayAmmo = true, }, [`weapon_compactrifle`] = { label = "Compact Rifle", displayAmmo = true, }, [`weapon_militaryrifle`] = { label = "Military Rifle", displayAmmo = true, }, [`weapon_heavyrifle`] = { label = "Heavy Rifle", displayAmmo = true, }, [`weapon_tacticalrifle`] = { label = "Tactical Rifle", displayAmmo = true, }, [`weapon_mg`] = { label = "MG", displayAmmo = true, }, [`weapon_combatmg`] = { label = "Combat MG", displayAmmo = true, }, [`weapon_combatmg_mk2`] = { label = "Combat MG Mk II", displayAmmo = true, }, [`weapon_gusenberg`] = { label = "Gusenberg Sweeper", displayAmmo = true, }, [`weapon_sniperrifle`] = { label = "Sniper Rifle", displayAmmo = true, }, [`weapon_heavysniper`] = { label = "Heavy Sniper", displayAmmo = true, }, [`weapon_heavysniper_mk2`] = { label = "Heavy Sniper Mk II", displayAmmo = true, }, [`weapon_marksmanrifle`] = { label = "Marksman Rifle", displayAmmo = true, }, [`weapon_marksmanrifle_mk2`] = { label = "Marksman Rifle Mk II", displayAmmo = true, }, [`weapon_precisionrifle`] = { label = "Precision Rifle", displayAmmo = true, }, [`weapon_rpg`] = { label = "RPG", displayAmmo = true, }, [`weapon_grenadelauncher`] = { label = "Grenade Launcher", displayAmmo = true, }, [`weapon_grenadelauncher_smoke`] = { label = "Grenade Launcher Smoke", displayAmmo = true, }, [`weapon_minigun`] = { label = "Minigun", displayAmmo = true, }, [`weapon_firework`] = { label = "Firework Launcher", displayAmmo = true, }, [`weapon_railgun`] = { label = "Railgun", displayAmmo = true, }, [`weapon_hominglauncher`] = { label = "Homing Launcher", displayAmmo = true, }, [`weapon_compactlauncher`] = { label = "Compact Grenade Launcher", displayAmmo = true, }, [`weapon_rayminigun`] = { label = "Widowmaker", displayAmmo = true, }, [`weapon_emplauncher`] = { label = "Compact EMP Launcher", displayAmmo = true, }, [`weapon_railgunxm3`] = { label = "Railgun", displayAmmo = true, }, [`weapon_grenade`] = { label = "Grenade", displayAmmo = true, }, [`weapon_bzgas`] = { label = "BZ Gas", displayAmmo = true, }, [`weapon_molotov`] = { label = "Molotov Cocktail", displayAmmo = true, }, [`weapon_stickybomb`] = { label = "Sticky Bomb", displayAmmo = true, }, [`weapon_proxmine`] = { label = "Proximity Mines", displayAmmo = true, }, [`weapon_snowball`] = { label = "Snowballs", displayAmmo = true, }, [`weapon_pipebomb`] = { label = "Pipe Bombs", displayAmmo = true, }, [`weapon_ball`] = { label = "Baseball", displayAmmo = true, }, [`weapon_smokegrenade`] = { label = "Tear Gas", displayAmmo = true, }, [`weapon_flare`] = { label = "Flare", displayAmmo = true, }, [`weapon_acidpackage`] = { label = "Acid Package", displayAmmo = true, }, [`weapon_petrolcan`] = { label = "Jerry Can", displayAmmo = true, }, [`weapon_fireextinguisher`] = { label = "Fire Extinguisher", displayAmmo = true, }, [`weapon_hazardcan`] = { label = "Hazardous Jerry Can", displayAmmo = true, }, [`weapon_fertilizercan`] = { label = "Fertilizer Can", displayAmmo = true, }, } -- { 17movement.net } 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