Fichier de configuration
Config = {
Framework = “newqb”, — esx/newesx/qb/newqb
BuyTime = 0, — Time in seconds to buy items (0 to disable)
UseWithItem = false, — If true weapons will be given as items
RefundPercent = 0.5, — Percent of money refunded when buying a new weapon
InteractSettings = {
command = {
enabled = true,
name = “weaponmenu”
},
npc = {
enabled = true,
model = “s_m_m_ammucountry”,
text = “Press [~g~E~w~] to open the weapon menu”,
coords = {
vector4(-659.804, -936.421, 21.829 – 0.98, 134.34289550781)
}
}
},
Weapons = {
[“equipment”] = {
label = “Equipment”,
items = {
{
name = “halfkevlar”,
label = “Half Kevlar”,
amount = 50,
price = 0
},
{
name = “kevlar”,
label = “Kevlar”,
amount = 100,
price = 0
},
{
name = “weapon_stungun”,
label = “Stun Gun”,
price = 0
},
}
},
[“pistols”] = {
label = “Pistols”,
items = {
{
name = “weapon_pistol”,
label = “Pistol”,
price = 0
},
{
name = “weapon_combatpistol”,
label = “Combat Pistol”,
price = 0
},
{
name = “weapon_heavypistol”,
label = “Heavy Pistol”,
price = 0
},
{
name = “weapon_appistol”,
label = “AP Pistol”,
price = 0
},
{
name = “weapon_pistol50”,
label = “Desert-Eagle”,
price = 0
},
}
},
[“midtier”] = {
label = “Mid-Tier”,
items = {
{
name = “weapon_pumpshotgun”,
label = “Pump Shotgun”,
price = 0
},
{
name = “weapon_assaultshotgun”,
label = “Assault Shotgun”,
price = 0
},
{
name = “weapon_microsmg”,
label = “Micro SMG”,
price = 0
},
{
name = “weapon_smg”,
label = “SMG”,
price = 0
},
{
name = “weapon_combatpdw”,
label = “Combat PDW”,
price = 0
},
}
},
[“rifles”] = {
label = “Rifles”,
items = {
{
name = “weapon_sniperrifle”,
label = “Sniper Rifle”,
price = 0
},
{
name = “weapon_marksmanrifle”,
label = “Marksman Rifle”,
price = 0
},
{
name = “weapon_assaultrifle”,
label = “Assault Rifle”,
price = 0
},
{
name = “weapon_bullpuprifle”,
label = “Bullpup Rifle”,
price = 0
},
{
name = “weapon_carbinerifle”,
label = “Carbine Rifle”,
price = 0
},
}
},
[“grenades”] = {
label = “Grenades”,
items = {
{
name = “weapon_grenade”,
label = “Grenade”,
price = 0
},
{
name = “weapon_molotov”,
label = “Molotov”,
price = 0
},
{
name = “weapon_smokegrenade”,
label = “Smoke Grenade”,
price = 0
},
{
name = “weapon_flare”,
label = “Flare”,
price = 0
},
}
}
}
}
Il n’y a pas encore d’avis.