ESX Jobs Creator (v4.0)

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This Job Creator script allows server administrators to easily create generic jobs with many customizable interaction points.

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The official creator script for FiveM jobs!


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  • Creating new jobs easily.
  • Deleting job easily.
  • Renaming a job (both label and id).
  • Creating new ranks easily.
  • Whitelisting a job.
  • Allowing job to¬†handcuff¬†players.
  • Allowing job to¬†bill¬†players.
  • Allowing job to¬†rob/search¬†players.
  • Allowing job to¬†lockpick¬†vehicles.
  • Allowing job to¬†clean¬†vehicles.
  • Allowing job to¬†repair¬†vehicles.
  • Allowing job to¬†impound¬†vehicles.
  • Allowing job to¬†check the identity¬†of a player (jsfour-idcard integration included).
  • Allowing job to¬†check owner¬†of a vehicle.
  • Allowing job to¬†check/give/remove driving license¬†of a player (jsfour-idcard integration included)
  • Allowing job to¬†check/give/remove weapon license¬†of a player (jsfour-idcard integration included)
  • Deleting a job will automatically make all players who had that job unemployed
  • Editing job ID will update players job too


  • Create new ranks for jobs easily.
  • Editing existing rank easily.
  • Deleting existing rank easily.

Markers (interaction points)

  • Create new markers for a job easily.
  • Renaming a marker with the name you prefer.
  • Delete an existing marker easily
  • Set marker coordinates easily with a ‚Äúcurrent coords‚ÄĚ button.
  • Only players with at least the minimum grade specified in the marker settings will see it.
  • You can have¬†infinite markers.
  • Markers can have a colored marker or 3D text (editable in cl_config.lua)
  • Markers can have a blip in the map you decide
  • Marker blip sprite, color and scale can be edited
  • There are¬†public¬†markers too, that allows all the players to interact with the marker
  • You can easily add a NPC in the marker position

Current markers types

  • Stash¬†– Players can deposit and take items in the stash.
  • Armory¬†– Players can deposit and take their weapons in the armory, saving weapon‚Äôs bullets, skin and components.
  • Safe¬†– Players can deposit their money/black money here, or any account you want
  • Garage (Temporary vehicles)¬†– Players will be able to get a temporary vehicle from this garage, that means the vehicle upgrades won‚Äôt be saved, and the vehicle will be free. (Example: work vehicle)
  • Garage (Buyable vehicles)¬†– Players will be able to buy a vehicle (vehicles prices and model can be edited in marker setting). When players deposits the vehicle, all upgrades will be saved.
  • Garage (Owned vehicles)¬†– Players will be able to retrieve vehicles from owned_vehicles table, so their personal vehicles
  • Boss¬†– The boss marker will allow the boss to: wash money, withdraw society money, deposit money in society, manage employees and manage wages. All options can be enabled/disabled in marker settings. You can define washed money return percentage and if money will go in society account
  • Wardrobe¬†– Wardrobe will allow player to use a outfit saved before.
  • Job Outfit¬†– Players will be able to choose an outfit you defined in the marker settings. (Example: work outfit)
  • Shop¬†– Players will be able to buy items you can define in the marker settings. Item id and price are editable on your needs.
  • Crafting table¬†– Players will be able to craft items you defined in marker settings
  • Teleport point¬†– Players will be able to fast travel between 2 teleport markers (vehicles can be teleported too)
  • Market¬†– Players will be able to sell items that administrators will choose in settings, receiving money or dirty money
  • Harvest¬†– Players will be able to harvest item you decide (they can process items in crafting table marker or in process marker). You can define multiple items with different probabilities, to create for example rare items to harvest and common items to harvest
  • Process¬†– This markers allows you to process a player‚Äôs item and give to the player the processed item
  • Weapon Upgrader¬†– Players will be able to upgrade their weapons with components (suppressor, magazines, etc.) and to choose their weapon skin
  • Duty¬†– Players will be able to go off duty, hiding all markers
  • Job Shop¬†– This public marker will allow admins to decide which job owns the shop, allowing job members to sell items and everyone else to buy them


  • Discord logs (can be enabled in the config)
  • Discord logs can have separated channels for each marker


  1. Download the script.
  2. Extract wherever you want into your resources.
  3. Configure config file as you wish.
  4. Add ACE permission ‚Äújobcreator‚ÄĚ to allow admins using the script (example below).
  5. Read refresh_jobs.txt to add refresh jobs for esx.
  6. Add ensure esx_job_creator in your server.cfg

How to add ACE permission?

You should place this in server.cfg, and editing it with your license

add_ace group.admin jobcreator allow # Add permission to group

# Can also be identifier.steam:steamid
add_principal identifier.license:1260e6efd3271584d7ed05n45cbf41575252acbc group.admin # Add player to the group

If you didn’t add the permission, the jobcreator command will show you exactly what you need to copy paste in server.cfg, with your license included!


  • es_extended
  • esx_society

5 reviews for ESX Jobs Creator (v4.0)

  1. jeanmarc7 (verified owner)


  2. AAAC (verified owner)

    Very nice

  3. Garden7 (verified owner)


  4. Alex (verified owner)


  5. Adressx (verified owner)


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