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0:00 Buy Station Panel 0:27 Station management panel 01:00 Tanker props and tanker filling system 01:53 Recruiting workers, changing names, withdrawing money 02:27 System for buying gasoline for cars 03:02 Special gasoline system for electric cars 03:23 Nitro system 03:49 Jerrycan system for normal cars 04:23 Charge system for electric cars

 

# frkn-fuelstationv4 Script Installation Guide

## Overview
frkn-fuelstationv4 is a script designed to simulate a fuel station system in your FiveM server. It allows players to refuel their vehicles at designated fuel stations. This guide will walk you through the installation process step by step.

## Step 1: Starting the Script and SQL Query
– Start by adding the frkn-fuelstationv4 script to your FiveM server’s resources folder.
– Sql is installed automatically, you don’t need to do anything for it.

## Step 2: Reviewing the Configuration
– Before proceeding, carefully review the configuration file (`config.lua`) included with the script.
– Ensure that all settings are configured according to your preferences and server setup.

## Step 3: Setting Your Framework
– For the framework, if you are using qb or esx you don’t need to do anything. If you are using a custom framework, you can edit everything from open source core files

## Step 4: Downloading the PolyZone Script
– frkn-fuelstationv4 relies on the PolyZone script for defining interaction zones. Download the PolyZone script from [here](https://github.com/mkafrin/PolyZone).
– Install and start the PolyZone script according to its installation instructions.

## Step 5: Downloading and Installing Interact Sound Script
– If you wish to add audio effects to the fuel station interactions, download and install the Interact Sound script from [here](https://github.com/plunkettscott/interact-sound).
– Place the sound files for the fuel station interactions in the `client/html/sounds` directory of your server’s resources folder.
– Refer to the provided sound files or add your custom sound files.
– Modify the `fxmanifest.lua` file of the Interact Sound script to include the sound files. See the example provided below:

“`lua
files {
‘client/html/index.html’,
— Begin Sound Files Here…
‘client/html/sounds/demo.ogg’,
‘client/html/sounds/chargestop.ogg’,
‘client/html/sounds/charging.ogg’,
‘client/html/sounds/fuelstop.ogg’,
‘client/html/sounds/pickupnozzle.ogg’,
‘client/html/sounds/putbackcharger.ogg’,
‘client/html/sounds/putbacknozzle.ogg’,
‘client/html/sounds/refuel.ogg’,
}

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